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Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Sunday, February 09, 2014

Tabletop Gaming - X-Wing Miniatures - Long time between games but...

It was a fun game last night!

My X-Wing buddy and I decided it was time to finally play against each other again. Now, I've only played maybe 4 games vs his 100+ or something now, so it was going to be fun either way.

We decided the gloves were off and to play any faction, we ended up with Rebel vs Rebel.

Myself
Wedge Antilles + R2D2
Kyle Kytarn + Blaster Turret + Recon Specialist + Moldy Crow
Ten Numb + Marksmanship + Fire Control Systems

Him (Apologies, can't 100% remember what you had :P)
3x B-Wings

  • Ten Numb, Fire Control Systems and Marksmanship (I believe)
  • 1x B-Wing with advanced Sensors and engine upgrade
  • 1x B-Wing with engine upgrade and don't think it had anything else?
Either way. that aside, it was a LOT of fun.

We played with a slightly bigger field (3x5) and with asteroids, as we always do. It was amusing because out of my three ships, I didn't anticipate the HWK (Kyle) to be the one that actually be the last one standing for my squadron. 

Anyway, that aside, progression pictures below.










As you can tell from the pictures, it was a good game but slowly deteriorated. I honestly had a LOT of fun with squadron and would love to tweak it and try it again in other plays.

The game honestly at the end there was John saying "This will be over in a few turns" and a few turns went by and he hadn't actually gotten to take a shot at the HWK or if he had, the asteroid gave me enough cover to slow the death.

I actually was believing I had a chance against 2 B-Wings because I had the asteroids and I had a turret.

That was where it all went wrong: Ten Numb did a critical and it came up with blowing up the secondary weapon: the turret. So in that last picture, you can imagine that no turret = dead.

It was damn fun though :D Looking forward to getting my first Y-Wing this week and at some point a TIE Bomber/Lambda (I want the Lambda more) as the announcement of Wave 4 (Squeeee! Memories of TIE Fighter on PC there!) has made me want to catch up on the missing models so it won't be so painful later.

Tabletop Gaming - Roleplay - Bitten at the Edge of the Empire

That's right, this year was meant to be a cheaper year when it came to gaming but then I was bitten by Fantasy Flight Games Star Wars Edge of the Empire tabletop roleplay game.

We are definitely a Star Wars household and the step son is at that age that he would actually be able to roleplay just fine, with some guidance, and so the fun began.

We got the Core Book plus dice and I've had a decent read through of it and because I own the Warhammer Fantasy 3rd Edition that FFG also made, I already knew partly of what I was getting into. Infact, Edge of the Empire and hence the future books are going to be much better, more streamlined and plain out more Star Wars.

But yes, it didn't end there.. after the Core Book and the dice, I have an order on now for the Beginner's Box, GM's Kit as well as the first adventure module Beyond the Rim.

At first, my wife and I were against the Beginner's Box since we've roleplayed before, why do we need a product catering new players by doing a linear adventure? Well, it comes with stuff.
  • 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet
  • 4 Full-Color Character Folios
  • 1 Full-Color Double-Sided Foldout Map
  • 14 Custom Dice
  • 8 Destiny Tokens, 35 Character Tokens, and 5 Vehicle Tokens
An extra set of dice as I've heard 2-3 sets are good, a full double sided map as well as some premade players (re: future NPCs) as well as tokens.

As for the adventure, I am really looking forward to it. The way it has been designed is that each game can/will be unique when you take into the dice mechanic the game utilizes. I've read a few threads where two games are different because of things that occurred. I'm liking that factor where most modules are 99% linear between different play groups unless modified.
Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!
  • A 96-page, three-act adventure for Star Wars®: Edge of the Empire™
  • An epic tale of exploration that leads all the way to the edges of Wild Space
  • Encounter the deadly predators native to the jungle planet, Cholganna
  • Optional materials allow GMs to weave the adventure into extended campaigns
Anyway, that all aside, I'm looking forward to the books that are coming or have come but I've not got my hands on them yet (Explorer & Hired Gun books) and I'm definitely going to be wanting the whole collection while FFG has the licence! I missed our on West End Games D6 system with Star Wars and by damned, I will not miss out on this.